If you don't know me at all in the "real world" then you probably don't know that I built a PC for the sole purpose of running emulated roms played via Xbox 360 wireless controls. For this to not require a mouse/keyboard, I decided to code my own application to launch the emulators/roms via the Xbox 360 controller.
Originally the application was written in Game Maker 6.1 but unfortunately it caused the N64 emulator to lag and not get enough CPU, so I rewrote it (very quickly) in C++. Fast forward a year, to now and I'm recoding it from scratch as the old version was written with my OLD game engine, both of which were horribly annotated and hard to read.
Whilst there is no aesthetic changes, the performance should be better, and dynamic array crashes shouldn't occur anymore. I also know how to work with the WinAPI much better so a lot of redundant code was removed :)
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